Children's Literature Reviews
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The homework machine
by Dan Gutman.
Contributor biographical information
Publisher description
Sample text
New York : Simon & Schuster Books for Young Readers, 2006.
146 p. ; 22 cm.

Annotations:

Four fifth-grade students--a geek, a class clown, a teacher's pet, and a slacker--as well as their teacher and mothers, each relate events surrounding a computer programmed to complete homework assignments.

Best Books:

Booklist Book Review Stars , Feb. 1, 2006 ; United States
Books for Youth, 2006 ; Booklist Editor's Choice; United States
Children's Books 2006: 100 Titles for Reading and Sharing, 2006 ; New York Public Library; United States
Children's Catalog, Nineteenth Edition, 2006 ; H.W. Wilson; United States
Children's Choices , 2007 ; International Reading Association; United States
School Library Journal Book Review Stars, April 2006 ; Cahners; United States

Awards, Honors, Prizes:

Delaware Diamonds, 2007 Winner Grades 3-5 Delaware
Sasquatch Reading Award, 2009 Winner Washington

State and Provincial Reading Lists:

Colorado Children's Book Award, 2009 ; Nominee; Junior Books; Colorado
Delaware Diamonds, 2006-2007 ; Nominee; Third, Fourth and Fifth Graders; Delaware
Golden Sower Award, 2009-2010 ; Nominee; Intermediate; Nebraska
Indian Paintbrush Book Award, 2007-2008 ; Nominee; Grades 4-6; Wyoming
Iowa Children's Choice Award, 2009-2010 ; Nominee; Iowa
Land of Enchantment Book Award, 2008-2009 ; Nominee; Children's Book; New Mexico
Maine Student Book Award, 2007-2008 ; Nominee; Maine
Massachusetts Children's Book Award, 2008-2009 ; Master List; Massachusetts
Maud Hart Lovelace Book Award, 2009-2010 ; Nominee; Grades 3-5; Minnesota
Nene Award, 2009 ; Nominee; Hawaii
Nene Award, 2010 ; Nominee; Hawaii
North Carolina Children's Book Award, 2008 ; Nominee; Junior Book; North Carolina
Nutmeg Children's Book Award, 2009 ; Nominee; Intermediate; Connecticut
Prairie Pasque Award, 2008-2009 ; Nominee; Grades 4-6; South Dakota
Sasquatch Reading Award, 2009 ; Nominee; Washington
South Carolina Children's Book Award, 2008-2009 ; Nominee; South Carolina
Sunshine State Young Reader's Award, 2008-2009 ; Nominee; Grades 3-5; Florida
Virginia Readers' Choice Award, 2008-2009 ; Nominee; Elementary; Virginia
Volunteer State Book Award, 2010-2011 ; Nominee; Grades 4-6; Tennessee
Young Hoosier Book Award, 2008-2009 ; Nominee; Intermediate; Indiana
Young Reader's Choice Award, 2009 ; Nominee; Grades 4-6; Pacific Northwest

Horn Book Guide:

Fall 2006 Intermediate Fiction Rating 4, Recommended, with minor flaws.

Reading Measurement Programs:


Accelerated Reader
Interest Level Middle Grade
Book Level 4.8
Accelerated Reader Points 4
Accelerated Vocabulary

Lexile, MetaMetrics, Inc.
Lexile Measure 680

Reading Counts-Scholastic
Interest Level 3-5
Reading Level 4
Title Point Value 7
Lexile Measure 680

Reviews:

Carolyn Phelan (Booklist, Feb. 1, 2006 (Vol. 102, No. 11))
In a novel about a boy clever enough to make his computer do his homework for him, Gutman delivers a fresh take on an idea as old as Danny Dunn and the Homework Machine (1958). The nontraditional narrative unfolds through the words of a large cast of characters, from a teacher to the police chief to the students in a fifth-grade class. Each chapter is a series of first-person entries, from a single line to a page in length, focusing primarily on four very different students who are assigned to the same group in school. Although they are not friends at the beginning of the book, they form an alliance of convenience that grows into something more after the temptation of a homework machine draws them together. A vivid subplot involves Sam, whose father is sent to war in the Middle East. This fast-paced, entertaining book has something for everyone: convincing characters deftly portrayed through their own words; points of discussion on ethics and student computer use; and every child's dream machine. Booktalkers will find this a natural, particularly for those hard-to-tempt readers whose preferred method of computer disposal involves a catapult and the Grand Canyon. Category: Books for Middle Readers--Fiction. 2006, Simon & Schuster, $15.95. Gr. 4-6. Starred Review

Susie Wilde (Children's Literature)
Humorous writer Don Gutman’s newest has an odd cast of characters thrown together by a curious invention. Boy genius Renton Dagamgatochi invents a homework machine then also builds an unlikely friendship with three classmates. There is a girl with a type-A personality, another who is an uninvolved student, and a cool guy. Each has a reason to want the relief a homework machine brings; all have their own set of complexities. Short chapters of alternating voices tell the story, which is funny in some places, but is not without intense and sometimes sad moments. This is another engaging book by Dan Gutman. 2006, Simon and Schuster, $15.95. Ages 7 to 10.

Valerie O. Patterson (Children's Literature)
Four fifth grade students form an unlikely friendship while trying to protect a secret homework machine, codenamed Belch, which does their homework for them. Sam is the class clown and Kelsey is an underachiever, while Judy is in the gifted and talented program, and Brenton is, simply, a genius and the inventor of Belch. When their teacher, Miss Rasmussen, seats the four of them together as D Squad, Sam and Kelsey's homework grades rise dramatically, thanks to the homework machine. Miss Rasmussen at first ascribes the children's improvement to her teaching skills. Her suspicions are aroused, however, and she gives a pop quiz, which dramatically shows that Sam and Kelsey, and even Judy's grades, don't measure up to the homework perfection. Together the four friends finally destroy Belch to try to avoid being in trouble. In a satisfying end, Sam, who learned how to play chess from his dad before his dad was killed in Iraq, beats Brenton at a chess game. Told in various first person narratives in the format of police interviews, the story unfolds in an engaging way and makes the reader want to cheer on the four unlikely friends, even as they wrestle with ethics and honesty. 2006, Simon &Schuster Books for Young Readers, $15.95. Ages 8 to 12.

Kirkus (Kirkus Reviews, February 1, 2006 (Vol. 74, No. 3))
When fifth-graders Judy, Sam and Kelsey discover their classmate Brenton Damagatchi's homework machine, they think they are on to a good thing and begin to visit him regularly after school. Alphabetically seated at the same table, the brilliant Asian-American computer geek, hardworking, high-achieving African-American girl, troubled army brat and ditzy girl with pink hair would seem to have nothing in common. (They would also seem to be stereotypes, but young readers won't mind.) But they share an aversion to the time-consuming grind of after-school work. Their use of the machine doesn't lead to learning-as a surprise spring quiz demonstrates-but it does lead to new friendships and new interests. The events of their year are told chronologically in individual depositions to the police. In spite of the numerous voices, the story is easy to follow, and the change in Sam, especially, is clear, as he discovers talents beyond coolness thanks to a new interest in chess. Middle-grade readers may find one part of this story upsettingly realistic and the clearly stated moral not what they had hoped to hear, but the generally humorous approach will make the lesson go down easily. 2006, Simon & Schuster, 160p, $15.95. Category: Fiction. Ages 8 to 11. © 2006 Kirkus Reviews/VNU eMedia, Inc. All rights reserved.

David Lininger (Library Media Connection, October 2006)
This story is told from the viewpoints of the four main characters, with each character giving his or her perspective. Brenton (the geek), Sam "Snik" (class clown), Judy (teacher's pet), and Kelsey (a slacker) are put together in a group by their first-year teacher even though they have nothing in common. One day Brenton lets it slip that he doesn't spend any time doing homework because he has a machine that does it for him. Before long, the four kids are going to Brenton's house after school everyday, where the machine does their homework for them, complete with an occasional error (deliberately inserted in the programming to avoid making the teacher suspicious). Because there are hints that their secret is no longer so secret, they decide to destroy it and go back to doing their homework the old-fashioned way. I enjoyed this book, as will middle school readers, because it is a fun story. As an adult reader the author gave me powerful insight into the thinking of middle school children. They don't always come to the same conclusions we might, given the same circumstances, and those who teach them need to remember that. Recommended. 2006, Simon & Schuster, 160pp., $15.95 hc. Ages 10 to 14.

n/a (The Bulletin of the Center for Children's Books, March 2006 (Vol. 59, No. 7))
Fifth-graders nicknamed “Group D” seem to have only one thing in common--their last names. Sam Dawkins, the new kid, is a troublemaker; Kelsey Donnelly wants nothing to do with school; Judy Douglas is an overachiever; and Brenton Damagatchi has always been an outcast, albeit a genius. Brenton’s hunger for friends leads him to break down one day and admit to Sam that he has invented a homework machine to complete mundane, day-to-day assignments he can’t be bothered to finish. Initially disbelieving, Group D discovers that the homework machine really does exist and starts to use it for every assignment, until rumors begin to circulate that they cheat. What might have been yet another cautionary tale about the importance of doing homework adds a few wrinkles with the unlikely yet genuine friendships that develop between the members of Group D and the telling of the story through interwoven police “testimonies” from the kids, their teacher, and other characters. Sam discovers chess through Brenton and it becomes not just a hobby, but also a way for him to connect with his soldier father via email chess games while he is serving in the Middle East. The somewhat abrupt blow delivered by Sam’s father’s death in an otherwise fairly light-hearted story is softened by the compassion offered to Sam by Kelsey, who lost her own father when she was six. Though the roles are sometimes hackneyed (especially the overserious Asian-American genius) and the discovery of the group’s plan is inevitable, the buildup to the climax is suspenseful. The moral of the story--do your homework--isn’t likely to surprise anyone, but the lasting friendships that evolve out of what is essentially cheating and the death of a parent (along with some implicit questioning of the war) make this school story an unexpectedly complex page-turner. (Reviewed from galleys) Review Code: R -- Recommended. (c) Copyright 2006, The Board of Trustees of the University of Illinois. 2006, Simon, 160p, $15.95. Grades 4-6.

Horn Book (The Horn Book Guide, Fall 2006)
When Brenton, a decidedly uncool fifth-grader, programs his computer to do his homework, three other students happily use the program, too. The burden of keeping the machine secret, however, weighs heavily on this improbable group of friends. Although the story is enjoyable, the format--snippets from the police report as each child explains what happened--isn't always convincing. Category: Intermediate Fiction. 2006, Simon, 149pp, 15.95. Ages 9 to 12. Rating: 4: Recommended, with minor flaws.

Subjects:

Homework Fiction.
Cheating Fiction.
Schools Fiction.
Interpersonal relations Fiction.
Arizona Fiction.
LanguageCall NumberLCCNDewey DecimalISBN/ISSN
English (eng) PZ7.G9846 Hnw 2006
2005019785 [Fic]
0689876785
9780689876783
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